For this project I did a lot of camera tracking, fire and smoke simulations, compositing and even made some rooster legs.
On some of the shots we had to scale down a rooster to make the character look way bigger, sadly the legs of the rooster were out of frame so I had to recreate them from scratch, so I did the sculpt, rig, animation and look dev for them.
For most of the shots that needed fire, I made simulations that would help as a base for adding stock or as hero sims.